Games have been used in traditional learning for generations; yet, games in e-Learning have only recently been recognised as a relevant and effective tool in the e-learning toolbox.
At Dexler, we don’t understand why it’s taken so long. We have been integrating gaming strategy into our e-learning for over a decade.
Gaming brings many benefits to a learning environment; however, providers and clients alike, often believe that the main reason to add gaming to one’s learning strategy is to add a bit of fun and light-heartedness. Doing so, they opine, is an effective way to increase learner engagement. While we do not necessarily disagree with that, at Dexler, we have a deeper understanding of gaming in e-learning.
There are many new terms being thrown around in the industry, such as Gamification, Game-Based Learning, etc. – but what do they actually mean?
Gartner defines Gamification as “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”. That is not a bad general definition.
In plain English, it is simply using the ideas and elements taken from the highly successful gaming industry and applying them to e-learning.
Gaming in e-Learning really begins to become more than just an engagement tool when you design the solution with the audience, content, objectives, and related cognitive functions in mind. If you get the learning theory right, then the engagement just happens. Conversely, if you do not get the learning theory right, then, at best, all you get is a game that is fun to play.
At Dexler, we know our “fundamentals” in Game-Based Learning, and we are ready to help you find the right solution for your organisation.
Do you want to discover more about Gamification or Game Based Learning, and explore how it can improve your employees’ learning, productivity, and user engagement?
Drop us a note through ‘Get in Touch’ tab or give us a call.